Dear Friends, This week, we're spotlighting four titles spanning Action, Adventure, Casual, Early Access, Indie, and Simulation—plus a genre-defining classic from the golden age of arena shooters.
I wonder how complicated it would be to make graphics with a limited set of colors. Except of the fact that it's impossible given my lack of graphical talent.
I once discovered a tool that allowed me to change the color palette of existing graphics. The results looked very interesting. Unfortunately, I don't have the talent to create graphics either.
That's a good idea. Are you going to try it? If so, I'd love to see the results.
I once followed a project with a similar approach. They created 3D characters in Blender and generated images from them to get 2D motion graphics. These were then pixelated at the end and used in a 2D game.
I like the approach you mentioned. Its biggest benefit is that you're not aiming for a top-notch photo-realistic result. But you don't need one to downgrade and get better 2D! :-)
I do want to try it. I'm not sure when I will. And of course, GenAI might be involved at some points, but if the source comes from actual photos, then it might be... non-controversial? :D You know, like Instagram filters.
Damn! Those color palettes!
I am also always impressed by well-chosen color palettes. Combine that with the right musical background, and you have a good foundation for a game.
I wonder how complicated it would be to make graphics with a limited set of colors. Except of the fact that it's impossible given my lack of graphical talent.
I once discovered a tool that allowed me to change the color palette of existing graphics. The results looked very interesting. Unfortunately, I don't have the talent to create graphics either.
I'm thinking about a workflow:
1. Take a picture
2. Use rotoscopy to turn them into pictures
3. Downgrade them to top pixel art
4. (new) change the color palette
I wonder how that will work :D
That's a good idea. Are you going to try it? If so, I'd love to see the results.
I once followed a project with a similar approach. They created 3D characters in Blender and generated images from them to get 2D motion graphics. These were then pixelated at the end and used in a 2D game.
I like the approach you mentioned. Its biggest benefit is that you're not aiming for a top-notch photo-realistic result. But you don't need one to downgrade and get better 2D! :-)
I do want to try it. I'm not sure when I will. And of course, GenAI might be involved at some points, but if the source comes from actual photos, then it might be... non-controversial? :D You know, like Instagram filters.